Been working on this model as practice for the past month or so.
My goal was turning the Low Poly retro style model from ULTRAKILL into a more high definition version following the concept art of the character, i'm extremely happy with the results
Even though i'm still diving into the world of sculpting & modelling i have to say this one ended up being quite decent for my own standards, always trying to reach new grounds when it comes to art.
The model was entirely made using Blender & Substance 3D Painter
Models, textures and rigging by Me / IX Productions
Original character & design from the game ULTRAKILL
360 View