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Half-Life 2 Asset Remake Practice

A few remade Half-Life 2 assets, as seen in the Black Mesa East section of the game inside Eli Vance's lab.

The goal of this project was to practice general asset modelling & texturing, i did all the models, textures and decals based off the original assets seen in Half-Life 2, taking a lot of creative liberties trying to make it look nicer to the eye, using multiple methods like photobashing, general substance painter work, and procedural texturing within blender itself, i used Blender for all the models, Marmoset for baking, and substance for texturing, this was really fun to tackle and hope to do more of these in the future.

Scene with assets

Scene with assets

Parts highlighted in red are the assets i remade.

Parts highlighted in red are the assets i remade.

Generator

Generator

Panel

Panel

Radio?

Radio?

Radio? Insides

Radio? Insides

Book assets

Book assets

Tool Shelf

Tool Shelf

Shelf

Shelf

Supply Tub

Supply Tub

Tackboard with newspapers and warnings

Tackboard with newspapers and warnings