A few remade Half-Life 2 assets, as seen in the Black Mesa East section of the game inside Eli Vance's lab.
The goal of this project was to practice general asset modelling & texturing, i did all the models, textures and decals based off the original assets seen in Half-Life 2, taking a lot of creative liberties trying to make it look nicer to the eye, using multiple methods like photobashing, general substance painter work, and procedural texturing within blender itself, i used Blender for all the models, Marmoset for baking, and substance for texturing, this was really fun to tackle and hope to do more of these in the future.